PRODUCT NEWS
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Innovative Leisure unveils DigiWall |
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13 Jun 2008 . BY |
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Interactive family attractions specialist Innovative Leisure Ltd. has added a brand new climbing attraction to its continually expanding range of products.
DigiWall is a climbing wall brought to life with handholds that light up and allow climbers to play a wide range of software based games.
Set to be officially launched to the UK market at the Leisure Industry Week (LIW) exhibition in September, the new DigiWall provides a completely new take on the familiar climbing wall.
Best described as a computer game that is played through a climbing wall interface, it is made up of several different sections, each 1m. wide and 2.8m. high. The standard version consists of six sections and can be placed against a flat wall, in a corner or as a freestanding unit with a total width of 6.4m. Customised walls are also available.
Each section of the DigiWall features 24 grips for hands and feet incorporating a sensor and light which, in turn, are linked to a computer. A surround sound system is also a feature of the attraction and a variety of games can be played by users as they climb over the wall, each using its own sound design.
Unlike ordinary computer games, DigiWall provides physically challenging, computer based entertainment for a wide age range, in particular youngsters who might otherwise not get involved in physical activity. It brings many new elements into the climbing wall experience and provides feedback to the user through sound and the illuminated grips to add to the activity.
"DigiWall is a climbing wall brought to life! It also offers a staggering range of different game types which is hard to appreciate until you see one in action," says Innovative Leisure Managing Director Phil Pickersgill.
"It will appeal to a very wide age group because of the many game formats it offers, some games being collaborative with groups of up to six, some being memory based and others being addictive and competitive. This range of games, and depth of experience, has an incredible appeal from pre-school through to teenagers."
He continues: "We expect this attraction to fit into venues such as resorts, science centres, kids indoor play centres, gymnasiums (kids fitness particularly), bowling centres, shopping centres, farm parks, laser game centres and many more.
"Its commercial appeal to operators is maximised as it doesn’t have to be staffed and it can either be controlled in terms of game play from the wall itself, by coin mechanism and/or from a computer at a reception desk. High volume games can be run with up to six participants or individual games can be played."
The DigiWall joins several other products available from Innovative Leisure which all continue to enjoy much success at a variety of permanent venues, as well as with mobile operators. These include the aforementioned climbing walls and towers, the Rope-A-Phobia high ropes course, Water Wars, the Coconut Tree Climb and the 3 Kick game.
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